Integrating Technology in the Classroom











Standard Six
Standard 6 - Social, Ethical, Legal and Human Issues


S6.1  Models and teaches legal and ethical practice related to technology 

Plagiarism is a difficult concept for children to grasp. I made a PowerPoint slide show in EDUC 6664 Integrating Technology in the Curriculum II to teach students in my third grade class what plagiarism is. The presentation explains to the students why plagiarism is wrong and gives age appropriate tips on how to avoid copying another person’s work. Technology and the Internet are a part of every day lives. Making students aware of the consequences of plagiarism and learning how to cite sources in an age appropriate manor is a valuable skill the students will use throughout their educational career.

S6.1 Artifact


S6.2  Applies technology resources to enable and empower learners with diverse backgrounds, characteristics, and abilities. 

WebQuests are an exciting way to differentiate instruction in the classroom to meet the diverse needs of the students. In EDUC 6663, Integrating Technology in the Curriculum I, developed a topic for a WebQuest called A Trip through Georgia. Throughout the lesson, students use pre-approved web sites, books, and magazines to gather information to produce a travel pamphlet on our state. The students are divided into teams with each member of the team having a specific job, and each team representing a different geographical region of the state. While all of the students will be working to produce a brochure on the state, the more gifted students are going to take charge of their own learning and delve deeper into the material than most of the other students in the class. The on grade level and below grade level students will also be engaged in an authentic learning task and will have a sense of satisfaction of being part of a team and producing a quality product.

S6.2 Artifact


S6.3  Identifies and uses technology resources that affirm diversity.

In EDUC 6664, Integrating Technology in the Curriculum II, we learned about Universal Design for Learning.  UDL is a concept that provides strategies for teachers to meet the diverse needs of learners. Traditional educational strategies as well as those that incorporate digital technologies provide alternatives so that every student can learn. This lesson plan on Georgia Habitats uses different technology resources to differentiate instruction and provides activities for the three networks of the brain in order to meet the needs of the students. Information is introduced to the students in a variety of ways to appeal to the different types of learners. The students also have the option of choosing several different activities for a final assessment to express their creativity and knowledge.

S6.3 Artifact


S6.4  Promotes safe and healthy use of technology resources.

The Acceptable Use Policy for students regarding technology in Gwinnett County Public Schools is a part of my website. The inclusion of the AUP in my website satisfies the requirement for outcome S6.4. Before students are permitted to use a computer, appropriate uses and expectations are discussed. Students must then sign the AUP acknowledging that they agree to abide by the rules governing the care and use of the computer and other technology equipment. An example of a student expectation is that they will not “surf” the Internet and only access appropriate and/or predetermined web address approved by the school.

Link to my Web site


S6.5  Facilitates equitable access to technology resources for all students 

In EDUC 6661, Exploring New Technologies, terms such as digital equity and digital divide became part of my vocabulary. To address these issues in my classroom, I devised plans to utilize the one student computer in my classroom more efficiently as well as use it for more meaningful activities than simply drill and practice applications and Accelerated Reader tests. I also came up with a method to ensure all students have access to the computer during the school week, not just those who finish their work early. To increase digital equity, it is important that I increase student exposure to computer enhanced activities.

S6.5 Artifact




    Copyright 2006, Kay D Steinhour.  All rights reserved.  Last updated: 12/10/2007


This site was last updated 12/10/07