Integrating Technology in the Classroom

 

12/15/07

 

 

 

 

 

 

 

                                              

Standard Three
 
Standard 3 - Teaching, Learning and the Curriculum

 

S3.1  Facilitates technology-enhanced experiences that address content standards and student technology standards. 

In EDUC 6664, Integrating Technology in the Curriculum II, I created a Science unit plan on the topic of Georgia Habitats. The lesson plan integrates technology and utilizes traditional methods of instruction to meet state indicators of success. Technology standards are highlighted in this unit, but Science standards and several Language Arts standards are incorporated into this unit as well. Technology is used to enhance the content of the unit and to help address the different needs of the learners; it is not the point of the unit.

S3.1 Artifact

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S3.2  Uses technology to support learner-centered strategies that address the diverse needs of students. 

The WebQuest activity plan I created in Integrating Technology EDUC 6663 satisfies the requirement for outcome S. 3.2.  These WebQuest activities use predetermined resources from the Internet, as well as other sources, so the student can concentrate on using the information instead of finding the information. WebQuests allow for the students to choose the type of project they would like to complete based on their interests and academic ability. While all of the students in a classroom may learn about one particular topic on a WebQuest, the more gifted students will delve deeper into the material and take charge of their own learning, and the on grade level and below grade level students will have the sense of satisfaction of completing a task to the best of their ability. The WebQuest is the perfect solution to motivate and engage students with authentic learning tasks that will promote higher level thinking skills while meeting the different learning needs of the students in the classroom (Schweizer & Kossow, 2007). Learning about WebQuests and the availability of quality pre-made materials available on the Internet that pertain to my curriculum has made me re-evaluate how I engage students in units of study.

Schweizer, H., & Kossow, B. (2007). WebQuests: tools for differentiation. Gifted Child Today, 30(1), 29-35.

S3.2 Artifact

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S3.3  Applies technology to develop studentsí higher order skills and creativity. 

In Course 6630, Instructional Strategies and Models, I developed a visual imagery lesson plan based on the story Thunder Cake by Patricia Polocco. The lesson develops studentsí higher level thinking skills by using a wide variety of second and third level questions throughout the lesson. Students are given the opportunity to analyze and synthesize the importance of visual imagery when writing through a variety of options for a final assessment. These options may include but are not limited to a PowerPoint slide show, write and perform a short skit, write a newspaper article using Microsoft Publisher, or write journal entry using a word processor so the entry can be shared with the class via the use of the AverKey. Students are encouraged to be creative with their use of technology to present their final project to the class.

S3.3 Artifact

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S3.4   Manages student learning activities in a technology-enhanced environment 

Technology is embedded in the lifestyles of my students. Most students have interactive video game systems and toys such as Webkinz.  Teachers need to teach the way students learn, and that frequently involves teaching through and with technology. The lesson that I developed in EDUC 6630 manages student learning in a technology enhanced environment. The Inductive Strategy lesson plan is based on the story Mailing May by Michael O. Tunnell. The lesson uses conventional teaching methods combined with the use of technology to help students become critical and divergent thinkers and to explore a different learning approach to making story predictions.  The students will go to the Kidspace @ The Internet Public Library and pick one of the books listed  (story hour) to create their own Inductive Strategy lesson.

S3.4 Artifact

Student Artifact

 

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    Copyright 2006, Kay D Steinhour.  All rights reserved.  Last updated: 12/15/2007

 

This site was last updated 12/15/07