Integrating Technology in the Classroom











Standard Two
Standard 2 - Planning and Designing Learning Environments and Experiences


S2.1 Designs developmentally appropriate learning opportunities that apply technology-enhanced instructional strategies to support the diverse needs of learners. 

The lesson I developed in Instructional Models and Strategies EDUC 6630 involves mapping a Cherokee or Creek Indian village. The lesson employs the Mystery Strategy to spark curiosity about a mystery habitat. The students learn about the Georgia natives, discover what their habitat was like, and to transfer the knowledge gained in the lesson to draw a map of a Cherokee or Creek Indian village. The use of PowerPoint and the overhead projector create smooth transitions in instructional and synthesis activities throughout the lesson. Students learn by creating and doing. This activity provides the students who are very visual and hands-on learners to actively participate in their own learning.

S2.1 Artifact

Student Artifact

Student Artifact


S2.2 Applies current research on teaching and learning with technology when planning learning environments and experiences. 

During the class Integrating Technology in the Curriculum, Part I, EDUC 6663, Dr. David Thornburg introduces the concept of four different learning environments called the Campfire, the Watering Hole, the Cave, and Life. In this discussion posting, I share with my colleagues four websites  I use that represent the different learning environments. As I use the World Wide Web for instructional activities in my classroom as well as professional research, I am aware that a balance between the informational, conversational, conceptual, and contextual spaces is needed in order for the instruction to effective. Web-based education is becoming more common in schools across the globe. The more that I use the web with my students, the more I realize that the Internet is a powerful learning tool that when used appropriately, can open up a new world of learning for the diverse needs of our students.

S2.2 Artifact


S 2.3 Identifies and locates technology resources and evaluates them for accuracy and suitability 

In EDUC 6662, Multimedia Tools, I created a hotlist of web sites that were appropriate for my students to use while studying our unit on the state of Georgia. The hotlist was easy to create and provided the students an opportunity to have safe and easy access to pre-approved websites to help them on their unit of study. Students in the early elementary grades need to have web sites available to them that contain accurate information on a level they understand in order to make the best use of their time while doing research in the computer lab. The URL for the hotlist is here.

S2.3 Artifact


S2.4  Plans for the management of technology resources within the context of learning activities.

In EDUC 6664, Integrating Technology in the Curriculum II, I created a Science unit plan on the topic of Georgia Habitats. The lesson plan integrates technology and utilizes traditional methods of instruction to meet state indicators of success. Prior to starting my Master’s program, this unit did not incorporate any technology other than a video for the anticipatory set. The most important lesson I gleaned from this activity is that the inclusion of technology such as the use of the computer lab and digital cameras has to be carefully planned into the unit. If it is planned for in advance, the resources are available for the students to use. The addition of technology into this unit encourages critical and divergent thinking, addresses the needs of the different types of learners, and makes the unit more fun and interesting for the children.

S2.4 Artifact


S2.5  Plans strategies to manage student learning in a technology- enhanced environment.

Technology is imbedded in the lives of my students. In order to meet the needs of my students, I plan for activities that incorporate technology into the lessons as much as possible. The lesson I developed in EDUC 6664, Integrating Technology into the Curriculum II, plans for different strategies to help the students learn where the fifty United States are located in a blank map.  By using  traditional methods of instruction such as the over head projector and black line masters to the use of a software program, the students are engaged in the lesson. The software program used in this lesson also provides immediate feedback for the students and it is fun. Managing student learning in a technology –enhanced environment is so much more than the students having access to computers and programs. It is how the information is presented and the context that is it presented in.

S2.5 Artifact




    Copyright 2006, Kay D Steinhour.  All rights reserved.  Last updated: 12/10/2007


This site was last updated 12/10/07